Practically any mook that is normally a nuisance becomes this once you reach New Game+++.Salamanders encountered in the second half of Act II can burn you for an insane amount of Damage Over Time that most healing potions at the current point in your New Game Plus cycle can not outheal.Infernal Ones, which are not very strong but very fast burning skeletons that often show up in groups.Hey, isn't that orb on the left supposed to be red? Champion Varkolyn brutes using a claw weapon can make even the Engineer tremble with the fact it can drive it's claw into the ground to release several shock bolts where even one will deal a massive amount of damage and if you're right up against it when that attack goes off.Oh and said leap ability stuns you briefly. It doesn't help that they have a pull ability and a leap ability to close the distance easily. Trolls have a massive, slow attack that, however, may perform an One-Hit Kill on a character that may wipe the floor with every other enemy in the area effortlessly (that's usually from the miniature explosions of the overhead swing being centered on your character occasionally, enough to flatten an Enginner on Casual).With the very long range turrets have they can sometimes get a volley off before they finish rendering on screen, leading to death by invisible bullets. Made worse due to the game's graphics optimization, which reduces load by reducing the draw distance.Tellingly, The Very Definitely Final Dungeon is swarming with them. The rocket launching ones can be rather painful with low fire resistance, but the gunners will chew through your health like paper, especially when encountered in groups. Dwarven Battle Turrets, specifically the ones that use machine gun attacks.Sometimes, getting caught in their vortex is essentially a death sentence. Manageable when there are only a couple other enemies around but not with mobs. Similarily, Manaburned Ezrohir, which have a vortex that sucks you towards them, but much more slowly than Snatchers.Also, both can sometimes get your character stuck inside terrain when they pull, which pretty much forces a map reset if you want to get out. Their Dwarven counterpart, the Ironguard, is pretty much the same except its melee hurts even more. For melee characters, you probably wanted to do that anyway, but ranged characters have to be extremely careful. Ezrohir Snatchers, as they will grab you with a hook shot with almost unerring accuracy, and reel you in from long distances, so their sword-toting buddies can beat you up.Mirka Frostbinders have a ton of hard-to-avoid, hard-hitting spells, which freeze your character, turning them into a sitting duck for yet more spells.Extra points for these Demonic Spiders also being, literally, Goddamned Bats. Their explosion can do 1,500 damage, which is liable to be half or more of your health bar. Explosive Swampwings stand out, as they can slow the player (see below), making it hard to run from it. Demonic Spiders: Most exploding enemies later on can deal incredible amounts of health via their death explosion.The nature of multiplayer - Out of the box the game doesn't really support competitive multiplayer which is not a major issue for TL1 veterans simply wanting a co-op version of the single player game but is a major turn-off for those arriving from the old scene.Newcomers are especially vocal about what they feel are shortcomings keeping the game from true greatness while series veterans tend to fiercely defend Runic's design decisions. There are currently two major points of contention between series veterans and people who migrated from other franchises like Diablo and Titan Quest.The area itself has no ambient sound so you're left to listen to the peaceful strings while you manage your gear and choose your next map(s). Some of the songs didn't make it into the OST (or are drastically shortened) but are still found in the game files such as "Norske" which plays in areas such as Norsk Leiren, the Abandoned Sawmill, the Haunted Quarter or the second half of the Broken Mines and creates a very unsettling atmosphere for those areas.The faint electric guitar never gets old. "Ever Deeper", the theme plays when venturing through the caves to the Scrapworks, in the Forgotten Halls or Vyrax's Tower."Killbot", used for the major boss fights such as the War Titan or against the Siege Guardian at the end of Act II featuring some straight up rock guitar and a rather fast paced theme unusual for Matt.The best part is this soundtrack is free with the game and found in the installation folder and are arranged in a compilation similar to the official Diablo II soundtrack. Awesome Music: Matt Uelmen composed the soundtrack using his signature distant guitar and drum snares.
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